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UnrealEngineUWP/Engine/Source/Runtime/Projects/Internal/ProjectUtilities.h

14 lines
332 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
namespace UE::ProjectUtilities
{
/**
* Allows a monolithic target to control the game directory by the presence of commandline arguments for the project.
*/
PROJECTS_API void ParseProjectDirFromCommandline(int32 ArgC, TCHAR* ArgV[]);
}