Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTPServer/Private/HttpConnectionContext.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

33 lines
685 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HttpConnectionContext.h"
#include "CoreMinimal.h"
FHttpConnectionContext::FHttpConnectionContext()
{
ErrorBuilder.SetAutoEmitLineTerminator(true);
}
FHttpConnectionContext::~FHttpConnectionContext()
{
}
void FHttpConnectionContext::AddElapsedIdleTime(float DeltaTime)
{
ElapsedIdleTime += DeltaTime;
}
void FHttpConnectionContext::AddError(const FString& ErrorCodeStr, EHttpServerResponseCodes HttpErrorCode)
{
if (!ErrorBuilder.IsEmpty())
{
ErrorBuilder.AppendChar(TCHAR(' '));
}
ErrorBuilder.Append(ErrorCodeStr);
if (EHttpServerResponseCodes::Unknown != HttpErrorCode)
{
ErrorCode = HttpErrorCode;
}
}