Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavAreas/NavArea_LowHeight.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

17 lines
367 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NavAreas/NavArea_LowHeight.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(NavArea_LowHeight)
UNavArea_LowHeight::UNavArea_LowHeight(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
DefaultCost = BIG_NUMBER;
DrawColor = FColor(0, 0, 128);
// can't traverse
AreaFlags = 0;
}