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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks
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mike zyracki eda1fad303 Sequencer: Override Blending:
Add decompose unit tests for override eval/decomposition
#rb Andrew.Rodham
#jira UE-170495

[CL 36451577 by mike zyracki in 5.5 branch]
2024-09-19 17:08:42 -04:00
..
Private
Sequencer: Override Blending:
2024-09-19 17:08:42 -04:00
Public
New Override blend type for sections. Implemented for both ECS(for transform/double/floats) and template(Control Rig) sytems. This is an order dependent blending algorithm that blends an additive or override section with the current value set on the blending stack. Without an override section present it will use the normal order independent absolute + additive blending algorithm that blends them together seperately. If there is an override present we accumalate the absolutes as before, but then in order blend additives with the overrides. We need to do it in order since an override, can, ahem, override the exiting value at any point. It's common for animators to have many overrides/additives all together in one stack, muting them as needed to try out different animations.
2024-09-17 17:12:19 -04:00
MovieSceneTracks.Build.cs
Remove the now deleted option to EnableAutoRTFM, this is default and now youve to explicitly disable it for a module
2024-05-30 18:00:50 -04:00
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