Files
UnrealEngineUWP/Engine/Source/Runtime/MassEntity/MassEntity.Build.cs
bryan johnson e7bdda6b95 [Backout] - CL35087217
[FYI] Bryan.Johnson
Original CL Desc
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[Backout] - CL35079176
[FYI] Mieszko.Zielinski
Original CL Desc
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Moved the rest of MassEntity modules over to the Engine's Source/ code.

#jira UE-216267

[CL 35087666 by bryan johnson in ue5-main branch]
2024-07-25 13:36:25 -04:00

41 lines
960 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MassEntity : ModuleRules
{
public MassEntity(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"DeveloperSettings",
}
);
if (Target.bBuildEditor || Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("EditorSubsystem");
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping
&& Target.Configuration != UnrealTargetConfiguration.Test)
{
// pulling this one in for the testableEnsureMsgf
PrivateDependencyModuleNames.Add("AITestSuite");
}
if (Target.bBuildDeveloperTools)
{
DynamicallyLoadedModuleNames.Add("MassEntityTestSuite");
}
}
}