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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
38 lines
962 B
C++
38 lines
962 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/Object.h"
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#include "LiveLinkRole.h"
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#include "Templates/SubclassOf.h"
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#include "LiveLinkController.generated.h"
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class AActor;
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/**
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* Basic object to control a UObject live link frames
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*/
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UCLASS(Abstract, MinimalAPI)
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class ULiveLinkController : public UObject
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{
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GENERATED_BODY()
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public:
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LIVELINKINTERFACE_API virtual TSubclassOf<ULiveLinkRole> GetRole() const PURE_VIRTUAL(ULiveLinkController::GetRole, return TSubclassOf<ULiveLinkRole>(););
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/** Initialize the controller at the first tick of its owner component. */
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virtual void OnRegistered() { }
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/** Function called every frame. */
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virtual void Tick(float DeltaTime, const FLiveLinkSubjectRepresentation& SubjectRepresentation) { }
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#if WITH_EDITOR
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virtual void InitializeInEditor(UObject* FromObject) { }
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#endif
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};
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