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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Runtime/Engine
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benoit gadreau 76d9b4e81e Skeleton Modifier: make sure that the new parent is re-added first when reparenting to avoid parent index > child index
#jira UE-225556
#rb thomas.sarkanen
#rnx

[CL 36760773 by benoit gadreau in 5.5 branch]
2024-10-01 19:59:54 -04:00
..
Classes
Can now tell the player's controller about analog stick deadzones through PlayerController::SetControllerDeadZones, or directly as a device property using FInputDeviceAnalogStickDeadZoneProperty
2024-10-01 19:57:09 -04:00
Internal
Skeletal Mesh: Add skin weight profile layers.
2024-08-28 12:01:58 -04:00
Private
Skeleton Modifier: make sure that the new parent is re-added first when reparenting to avoid parent index > child index
2024-10-01 19:59:54 -04:00
Public
Tooltip update on some Substrate nodes.
2024-10-01 19:58:25 -04:00
Engine.Build.cs
…
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