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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private/Internationalization
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jamie dale bf2592e212 Replaced usage of FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText with FText::AsLocalizable_Advanced
[FYI] Leon.Huang
#rnx

[CL 36759164 by jamie dale in 5.5 branch]
2024-10-01 19:45:55 -04:00
..
PackageLocalizationCache.cpp
Minimal support for staging/cooking/loading localized asset variants using both "en-US" and "en_US" style culture names
2024-09-19 17:10:43 -04:00
PackageLocalizationManager.cpp
Minimal support for staging/cooking/loading localized asset variants using both "en-US" and "en_US" style culture names
2024-09-19 17:10:43 -04:00
PackageLocalizationUtil.cpp
New localization option to move localized variants alongside source asset in the content browser and another one to detect if those localized variants are only in Revision Control:
2024-08-26 14:02:18 -04:00
StabilizeLocalizationKeys.cpp
…
TextPackageNamespaceUtil.cpp
Replaced usage of FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText with FText::AsLocalizable_Advanced
2024-10-01 19:45:55 -04:00
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