Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
jon cain 3db095f0a0 Introduced a new material compilation check for incompatible materials attempting to reference the primitive buffer when it is not available to their material domain type.
Introduced an alternative method for retrieving an object position if the primitive buffer data is not available, otherwise any primitive buffer requests will fail, but will now be caught by the material compiler anyway.
FN assets validated and do not have this issue.

#jira UE-188018
#rb Jason.Nadro, massimo.tristano
#lockdown marc.audy

[CL 36758513 by jon cain in 5.5 branch]
2024-10-01 19:39:46 -04:00
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