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Fixed an incorrect scale factor when applying Acceleration clamps. This feature is only used by the Chaos Cloth Asset, so it shouldn't affect existing SKM assets. ------------- Chaos Cloth: Added ClothGeometryScale to SkeletalMeshComponent and Cloth Component. The cloth solver reads this value and will scale the solver geometry internally by this scale factor. The value is currently only read when creating cloth actors, but the intention is to make this animatable in a future CL. Added ability to set this value in the Cloth Editor from the Preview Scene Description for testing. #jira UE-221843 [CL 35836397 by alex mcadams in ue5-main branch]