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A mismatch for Runtime module results in a error in FModuleManager::LoadModuleWithFailureReason because it can't find the ModuleInitializerPtr See ModuleManager.h for the actual change. The rest are fixes of wrong names. #rb Steve.Robb #jira UE-215245 [CL 33938229 by martin sevigny in ue5-main branch]
22 lines
409 B
C++
22 lines
409 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "AudioLinkLog.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY(LogAudioLink);
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class FAudioLinkModule : public IModuleInterface
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{
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public:
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// Begin IModuleInterface
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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};
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IMPLEMENT_MODULE(FAudioLinkModule, AudioLinkEngine);
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