Files
UnrealEngineUWP/Engine/Source/Runtime/AnimationCore/Public/AngularLimit.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

18 lines
611 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AngularLimit.h: Angular limit features
=============================================================================*/
#pragma once
#include "CommonAnimTypes.h"
#include "CoreMinimal.h"
#include "Math/MathFwd.h"
#include "Math/Quat.h"
#include "UObject/ObjectMacros.h"
namespace AnimationCore
{
ANIMATIONCORE_API bool ConstrainAngularRangeUsingEuler(FQuat& InOutQuatRotation, const FQuat& InRefRotation, const FVector& InLimitMinDegrees, const FVector& InLimitMaxDegrees);
}