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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
18 lines
611 B
C++
18 lines
611 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AngularLimit.h: Angular limit features
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=============================================================================*/
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#pragma once
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#include "CommonAnimTypes.h"
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#include "CoreMinimal.h"
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#include "Math/MathFwd.h"
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#include "Math/Quat.h"
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#include "UObject/ObjectMacros.h"
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namespace AnimationCore
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{
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ANIMATIONCORE_API bool ConstrainAngularRangeUsingEuler(FQuat& InOutQuatRotation, const FQuat& InRefRotation, const FVector& InLimitMinDegrees, const FVector& InLimitMaxDegrees);
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} |