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#rb luke.bermingham #jira UE-174651 [FYI] [CL 32265425 by william belcher in ue5-main branch]
28 lines
573 B
C++
28 lines
573 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VideoDecoderVP8.h"
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// Should be defined in AVEncoder_{Platform}.Build.cs
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// If not there is no native support and we have to provide a default implementation
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// that registers nothing.
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#ifndef CODEC_HAVE_NATIVE_VP8_DECODER
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#define CODEC_HAVE_NATIVE_VP8_DECODER 0
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#endif
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#if CODEC_HAVE_NATIVE_VP8_DECODER == 0
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namespace AVEncoder
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void FVideoDecoderVP8::Register(FVideoDecoderFactory& InFactory)
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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{
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}
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} // namespace AVEncoder
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#endif
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