Files
UnrealEngineUWP/Engine/Source/Programs/VirtualProduction/TextureShare/Private/TextureShareSDKObject.h
alejandro arango 8c87730676 TextureShare: Fixed multiple issues
-new functions added to API and SDK
-added connection rules for processes by type
-fixed several sync glitches
-fixed multithread deadlock bug
-improved sync logic: run missed sync steps; add the missing sync steps to the settings from framesync().
-added fix texture formats from 5.1.1. The default format has also been changed to 32-bit (to avoid data loss).
-reworked part of PP in nDisplay related to TextureShare
-added resource type for cross adapter
-redesigned and improved debug logs; managed from .cs files for all 3 modules.
-added CPU\GPU profiler.

#jira UE-174756, UE-172036, UE-174463
#rb Alejandro.Arango, Vitalii.Boiko,
#preflight 6412347e3c2db400295ba185
#lockdown Alejandro.Arango

[CL 24666180 by alejandro arango in ue5-main branch]
2023-03-15 20:46:42 -04:00

89 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ITextureShareSDKObject.h"
class ITextureShareCoreObject;
/**
* TextureShareSDK object impl
*/
class TEXTURESHARESDK_API FTextureShareSDKObject
: public ITextureShareSDKObject
{
public:
FTextureShareSDKObject(const TSharedPtr<ITextureShareCoreObject, ESPMode::ThreadSafe>& InCoreObject);
virtual ~FTextureShareSDKObject();
public:
///////////////////////// State /////////////////////////
virtual const wchar_t* GetName() const override;
virtual void GetObjectDesc(TDataOutput<FTextureShareCoreObjectDesc>& OutObjectDesc) const override;
virtual void GetObjectDesc_RenderThread(TDataOutput<FTextureShareCoreObjectDesc>& OutObjectDesc) const override;
virtual bool IsActive() const override;
virtual bool IsActive_RenderThread() const override;
virtual bool IsFrameSyncActive() const override;
virtual bool IsFrameSyncActive_RenderThread() const override;
virtual bool IsBeginFrameSyncActive() const override;
virtual bool IsBeginFrameSyncActive_RenderThread() const override;
public:
///////////////////////// Settings /////////////////////////
virtual bool SetProcessId(const wchar_t* InProcessId) override;
virtual bool SetDeviceType(const ETextureShareDeviceType InDeviceType) override;
virtual bool SetSyncSetting(const TDataInput<FTextureShareCoreSyncSettings>& InSyncSetting) override;
virtual void GetSyncSetting(TDataOutput<FTextureShareCoreSyncSettings>& OutSyncSettings) const override;
virtual void GetFrameSyncSettings(const ETextureShareFrameSyncTemplate InType, TDataOutput<FTextureShareCoreFrameSyncSettings>& OutFrameSyncSettings) const override;
virtual bool FindSkippedSyncStep(const ETextureShareSyncStep InSyncStep, ETextureShareSyncStep& OutSkippedSyncStep) const override;
virtual bool FindSkippedSyncStep_RenderThread(const ETextureShareSyncStep InSyncStep, ETextureShareSyncStep& OutSkippedSyncStep) const override;
public:
///////////////////////// Session /////////////////////////
virtual bool BeginSession() override;
virtual bool EndSession() override;
virtual bool IsSessionActive() const override;
public:
///////////////////////// Thread sync support /////////////////////////
virtual bool LockThreadMutex(const ETextureShareThreadMutex InThreadMutex, bool bForceLockNoWait = false) override;
virtual bool UnlockThreadMutex(const ETextureShareThreadMutex InThreadMutex) override;
public:
///////////////////////// Interprocess Synchronization /////////////////////////
virtual bool BeginFrameSync() override;
virtual bool FrameSync(const ETextureShareSyncStep InSyncStep) override;
virtual bool EndFrameSync() override;
virtual bool BeginFrameSync_RenderThread() override;
virtual bool FrameSync_RenderThread(const ETextureShareSyncStep InSyncStep) override;
virtual bool EndFrameSync_RenderThread() override;
virtual void GetConnectedInterprocessObjects(TDataOutput<TArraySerializable<FTextureShareCoreObjectDesc>>& OutObjectList) const override;
public:
///////////////////////// Data Containers /////////////////////////
virtual void GetData(TDataOutput<FTextureShareCoreData>& OutObjectData) override;
virtual void SetData(const TDataInput<FTextureShareCoreData>& InObjectData) override;
virtual void GetProxyData_RenderThread(TDataOutput<FTextureShareCoreProxyData>& OutObjectProxyData) override;
virtual void SetProxyData_RenderThread(const TDataInput<FTextureShareCoreProxyData>& InObjectProxyData) override;
virtual void GetReceivedData(TDataOutput<TArraySerializable<FTextureShareCoreObjectData>>& OutReceivedObjectsData) const override;
virtual void GetReceivedProxyData_RenderThread(TDataOutput<TArraySerializable<FTextureShareCoreObjectProxyData>>& OutObjectsProxyData) const override;
public:
///////////////////////// Access to shared resources /////////////////////////
virtual ID3D11Texture2D* OpenSharedResourceD3D11(ID3D11Device* pD3D11Device, const TDataInput<FTextureShareCoreResourceDesc>& InResourceDesc) override;
virtual ID3D12Resource* OpenSharedResourceD3D12(ID3D12Device* pD3D12Device, const TDataInput<FTextureShareCoreResourceDesc>& InResourceDesc) override;
virtual bool OpenSharedResourceVulkan(const TDataInput<FTextureShareDeviceVulkanContext>& InDeviceVulkanContext, const TDataInput<FTextureShareCoreResourceDesc>& InResourceDesc, TDataOutput<FTextureShareDeviceVulkanResource>& OutVulkanResource) override;
private:
const struct FTextureShareCoreResourceHandle* ImplFindResource(const struct FTextureShareCoreResourceDesc& InResourceDesc) const;
private:
TSharedPtr<ITextureShareCoreObject, ESPMode::ThreadSafe> const CoreObject;
};