Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator/Common/Private/UbaObjectFileCoff.h
henrik karlsson 8a05c98041 [UBA]
* Added support for stripping out exported symbols from elf obj files
* Added support for writing out --dynamic-list files

[CL 35794341 by henrik karlsson in ue5-main branch]
2024-08-26 02:00:38 -04:00

52 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UbaObjectFile.h"
namespace uba
{
class ObjectFileCoff : public ObjectFile
{
public:
ObjectFileCoff();
virtual bool Parse(Logger& logger, const tchar* hint) override;
static bool CreateExtraFile(Logger& logger, const StringView& platform, MemoryBlock& memoryBlock, const UnorderedSymbols& allExternalImports, const UnorderedSymbols& allInternalImports, const UnorderedExports& allSharedExports, bool includeExportsInFile);
private:
struct Info;
bool ParseExports();
template<typename SymbolType> void ParseImports();
virtual bool StripExports(Logger& logger, u8* newData, const UnorderedSymbols& allExternalImports) override;
template<typename SymbolType> void CalculateImports(Logger& logger, Vector<u32>& outImports);
template<typename SymbolType> void WriteImports(Logger& logger, u8* newData, Info& newInfo, const Vector<u32>& symbolsToAdd);
template<typename SymbolType> void RemoveSymbols(Logger& logger, u8* newData, Info& newInfo);
struct Info
{
u32 sectionsMemOffset = 0;
u32 sectionCount = 0;
u64 directiveSectionMemOffset = 0;
u32 stringTableMemPos = 0;
u32 symbolsMemPos = 0;
u32 symbolCount = 0;
};
bool m_isBigObj = false;
Info m_info;
UnorderedSymbols m_loopbacksToAdd;
UnorderedSymbols m_toRemove;
static UnorderedSymbols PotentiallyDuplicatedSymbols;
static UnorderedSymbols ExportsToKeep;
};
bool IsCoffFile(const u8* data, u64 dataSize);
}