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This pragma didn't work with our unity builds, and we moved away from it anyway. #rb michael.nicolella [CL 32322029 by neil henning in ue5-main branch]
25 lines
476 B
C++
25 lines
476 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "API.h"
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#include <AutoRTFM/AutoRTFM.h>
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UE_AUTORTFM_NOAUTORTFM int NoAutoRTFM::DoSomethingC(int I)
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{
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return I + 13;
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}
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UE_AUTORTFM_NOAUTORTFM int NoAutoRTFM::DoSomethingInTransactionC(int I, void*)
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{
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return I + 42;
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}
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UE_AUTORTFM_NOAUTORTFM int NoAutoRTFM::DoSomethingCpp(int I)
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{
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return I + 13;
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}
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UE_AUTORTFM_NOAUTORTFM int NoAutoRTFM::DoSomethingInTransactionCpp(int I, void*)
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{
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return I + 42;
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}
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