Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsEntries/TextureStats.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

14 lines
270 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TextureStats.h"
#include "UObject/WeakObjectPtr.h"
#include <cfloat>
UTextureStats::UTextureStats(const FObjectInitializer& ObjectInitializer) :
Super(ObjectInitializer),
LastTimeRendered( FLT_MAX )
{
}