Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeMenuContext.h
peter knepley 2975f6a374 Fixed repeated menu items (and crash) in skeleton tree blend profile picker
#jira UE-157315
#rb Lucas.Dower
#preflight 62bb04a4727d9bb33ba1766c

#ROBOMERGE-OWNER: peter.knepley
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20859004 via CL 20863671 via CL 20876698 via CL 20876756
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20879418 by peter knepley in ue5-main branch]
2022-06-29 14:34:20 -04:00

16 lines
307 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SSkeletonTree.h"
#include "SkeletonTreeMenuContext.generated.h"
UCLASS()
class USkeletonTreeMenuContext : public UObject
{
GENERATED_BODY()
public:
/** The skeleton tree we reference */
TWeakPtr<SSkeletonTree> SkeletonTree;
};