Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeItem.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

22 lines
665 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkeletonTreeItem.h"
#include "Internationalization/Text.h"
#include "SSkeletonTreeRow.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Views/SListView.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STableRow.h"
class ITableRow;
class STableViewBase;
TSharedRef<ITableRow> FSkeletonTreeItem::MakeTreeRowWidget(const TSharedRef<STableViewBase>& InOwnerTable, const TAttribute<FText>& InFilterText)
{
return SNew(SSkeletonTreeRow, InOwnerTable)
.FilterText(InFilterText)
.Item(SharedThis(this))
.OnDraggingItem(this, &FSkeletonTreeItem::OnDragDetected);
}