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30 lines
730 B
C++
30 lines
730 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateBrush.h"
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class IPropertyTableCellPresenter
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{
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public:
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virtual ~IPropertyTableCellPresenter() { }
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virtual TSharedRef< class SWidget > ConstructDisplayWidget() = 0;
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virtual const FSlateBrush* GetEditModeCellBrush() { return nullptr; }
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virtual bool RequiresDropDown() = 0;
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virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() = 0;
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virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() = 0;
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virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() = 0;
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virtual FString GetValueAsString() = 0;
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virtual FText GetValueAsText() = 0;
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virtual bool HasReadOnlyEditMode() = 0;
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};
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