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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/UserInterface
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miro salminen e5bd3eded3 [SWIN] [MetaSounds] [Editor] Add ability to Audition SoundWaves From Input Literal/Array Literal
A way to add Optional Custom Widget at SPropertyEditorAsset depending on the selected AssetDefinition. Retrieves the Custom widget through GetCustomAssetPickerWidget function that can be overriden in AssetDefinitions.
#rb logan.buchy
#jira UE-200655
#rnx

[CL 36032666 by miro salminen in ue5-main branch]
2024-09-05 03:45:28 -04:00
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Categories
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PropertyDetails
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PropertyEditor
[SWIN] [MetaSounds] [Editor] Add ability to Audition SoundWaves From Input Literal/Array Literal
2024-09-05 03:45:28 -04:00
PropertyTable
Fixed a bunch of constness issues with FProperty*, for an upcoming change to TPropertyValueIterator.
2024-05-20 07:01:46 -04:00
PropertyTree
Slate: Deprecate SListView::ItemHeight and STreeViewItemHeight. ItemHeight and ItemWidth are only used when the panel is is as a tile or both value are assigned. With TreeView and ListView, you can't assigned both. The function are protected, a subclass of those could but it's up to them to expose the ItemHeight and ItemWidth. This behavior changed was introduced with CL 7634094.
2024-05-01 08:05:39 -04:00
Widgets
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