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- CPD parameters pull their data from the primitive, not from the material so displaying these parameters for the user to edit was confusing since they wouldn't do anything. - Cache off transient state on the UDEditorParameterValue on whether or not this is a CPD parameter. - Pull that info from the parameter metadata if PrimitiveDataIndex != INDEX_NONE - Adds helper function UsesCustomPrimitiveData(UDEditorParameterValue* Parameter) that determines if the parameter uses CPD. #jira UE-177153 #tests Creating a material with a CPD parameter, making a MI from it, and verifying the parameter did not show up in the instance editor [RN] minor, Rendering / Materials and Shaders #rb massimo.tristano [FYI] bree.levy, Colton.Daniels [CL 35453055 by jason nadro in ue5-main branch]