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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Editor/KismetCompiler
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ben zeigler b47d37999f Do not mark soft or weak object blueprint properties as EditInline/InstancedReference because this is not supported by the engine and will crash the editor.
This matches the behavior of UHT for native properties.
#jira UE-209525
#rb dave.jones2

[CL 36748328 by ben zeigler in 5.5 branch]
2024-10-01 17:52:53 -04:00
..
Private
Do not mark soft or weak object blueprint properties as EditInline/InstancedReference because this is not supported by the engine and will crash the editor.
2024-10-01 17:52:53 -04:00
Public
PR #12255: Make FKismetCompilerUtilities::GenerateAssignmentNodes callable from other sources
2024-08-26 09:46:47 -04:00
KismetCompiler.Build.cs
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