Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/DeviceProfileServices.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

34 lines
609 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileServices : ModuleRules
{
public DeviceProfileServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"Json",
"JsonUtilities",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"PIEPreviewDeviceSpecification",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
}
}