Files
UnrealEngineUWP/Engine/Source/Editor/CurveEditor/CurveEditor.Build.cs
max chen 502744fa7b Curve Editor: Rework filters so that they are not dependent upon selection, ie. you can bake a range of frames/times.
#jira UE-181890
#rb andrew.rodham

[CL 26105189 by max chen in ue5-main branch]
2023-06-19 16:57:23 -04:00

31 lines
613 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveEditor : ModuleRules
{
public CurveEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"TimeManagement",
"UMG",
"UnrealEd",
"ToolMenus",
}
);
PublicDependencyModuleNames.Add("SequencerWidgets");
}
}