Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/CollectionViewUtils.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

51 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CollectionManagerTypes.h"
#include "Containers/Array.h"
#include "Math/Color.h"
#include "Misc/Optional.h"
#include "UObject/NameTypes.h"
namespace CollectionViewUtils
{
/**
* Resolve the color of the collection, falling back to the default if no custom color is set
*
* @param InCollectionName - The name of the collection to resolve the color for
* @param InCollectionType - The type of the collection to resolve the color for
* @return The color the collection should appear as
*/
FLinearColor ResolveColor(const FName InCollectionName, const ECollectionShareType::Type& InCollectionType);
/**
* Gets the color of the collection
*
* @param InCollectionName - The name of the collection to get the color for
* @param InCollectionType - The type of the collection to get the color for
* @return The color the collection should appear as, will be empty if not customized
*/
TOptional<FLinearColor> GetCustomColor(const FName InCollectionName, const ECollectionShareType::Type& InCollectionType);
/**
* Sets the color of the collection
*
* @param InCollectionName - The name of the collection to set the color for
* @param InCollectionType - The type of the collection to set the color for
* @param CollectionColor - The color the collection should appear as, or an empty color to clear it
*/
void SetCustomColor(const FName InCollectionName, const ECollectionShareType::Type& InCollectionType, const TOptional<FLinearColor>& CollectionColor);
/**
* Checks to see if any collection has a custom color, optionally outputs them to a list
*
* @param OutColors - If specified, returns all the custom colors being used
* @return true, if custom colors are present
*/
bool HasCustomColors(TArray<FLinearColor>* OutColors = nullptr);
/** Gets the default color the collection should appear as */
FLinearColor GetDefaultColor();
}