Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Public/SoundClassEditorUtilities.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

26 lines
597 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Math/Vector2D.h"
class AUDIOEDITOR_API FSoundClassEditorUtilities
{
public:
/**
* Create a new SoundClass
*
* @param Graph Graph representing sound classes
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
*/
static void CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name);
private:
FSoundClassEditorUtilities() {}
};