Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SGraphNodeSoundResult.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

24 lines
527 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SGraphNode.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SWidget;
class SGraphNodeSoundResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode_Base* InNode);
protected:
// SGraphNode interface
virtual TSharedRef<SWidget> CreateNodeContentArea() override;
// End of SGraphNode interface
};