Files
UnrealEngineUWP/Engine/Source/Editor/AnimationSettings/Public/AnimationSettingsModule.h
jack cai 49f430480d AnimationAttribute: Added support for user defined struct as animation attributes
#jira UE-152930
#rb jurre.debaare
#preflight https://horde.devtools.epicgames.com/job/63190886980179553e98e57f

[CL 21863555 by jack cai in ue5-main branch]
2022-09-07 17:37:09 -04:00

24 lines
547 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "AssetRegistry/AssetData.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAnimationSettings, Log, All);
class FAnimationSettingsModule : public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
static void OnAssetRenamed(const FAssetData& InAssetData, const FString& InOldName);
FDelegateHandle OnAssetRenamedHandle;
};