Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneCommands.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

42 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Styling/ISlateStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
class FAdvancedPreviewSceneCommands : public TCommands<FAdvancedPreviewSceneCommands>
{
public:
FAdvancedPreviewSceneCommands() : TCommands<FAdvancedPreviewSceneCommands>
(
"AdvancedPreviewScene",
NSLOCTEXT("Contexts", "AdvancedPreviewScene", "Advanced Preview Scene"),
NAME_None,
FAppStyle::Get().GetStyleSetName()
)
{}
/** Toggles environment (sky sphere) visibility */
TSharedPtr< FUICommandInfo > ToggleEnvironment;
/** Toggles floor visibility */
TSharedPtr< FUICommandInfo > ToggleFloor;
/** Toggles post processing */
TSharedPtr< FUICommandInfo > TogglePostProcessing;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};