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UnrealEngineUWP/Engine/Source/Editor/ActionableMessage/Public/SActionableMessageViewportWidget.h
luc eygasier 57e1f9ac3c Updates styles for actionable messages.
#jira UE-204527
#rb jonathan.bard

[CL 32419564 by luc eygasier in ue5-main branch]
2024-03-21 18:03:48 -04:00

45 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ActionableMessageSubsystem.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STableRow.h"
#include "Widgets/Views/SListView.h"
class ACTIONABLEMESSAGE_API SActionableMessageEntry : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SActionableMessageEntry) {}
SLATE_ARGUMENT(TSharedPtr<FActionableMessage>, ActionableMessage)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
void SetActionableMessage(TSharedPtr<FActionableMessage> InActionableMessage);
private:
TSharedPtr<FActionableMessage> ActionableMessage;
FOnClicked OnClicked;
};
class ACTIONABLEMESSAGE_API SActionableMessageViewportWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SActionableMessageViewportWidget) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
EVisibility GetVisibility();
TSharedRef<ITableRow> OnGenerateRow(TSharedPtr<FActionableMessage> InActionableMessage, const TSharedRef<STableViewBase>& OwnerTable);
private:
TSharedPtr<SListView<TSharedPtr<FActionableMessage>>> ActionableMessageList;
TSharedPtr<STextBlock> TextBlock;
TArray<TSharedPtr<FActionableMessage>> ActionableMessages;
uint32 CachedStateID = 0;
bool bExpanded = false;
};