Files
UnrealEngineUWP/Engine/Source/Developer/ToolWidgets/ToolWidgets.Build.cs
aditya ravichandran 373561b1a8 TEDS-Outliner: Add functionality to rename items by clicking on the label widget twice
#rb brooke.hubert

[CL 35493388 by aditya ravichandran in ue5-main branch]
2024-08-13 10:23:19 -04:00

35 lines
719 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ToolWidgets : ModuleRules
{
public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"ToolMenus",
"CoreUObject",
"TypedElementFramework"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore"
}
);
bDisableAutoRTFMInstrumentation = true;
}
}