Files
UnrealEngineUWP/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

21 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateNavigationEventSimulator.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
/** */
class INavigationEventSimulationView : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(INavigationEventSimulationView) {}
SLATE_END_ARGS()
virtual void SetSimulationResult(TArray<FSlateNavigationEventSimulator::FSimulationResult> SimulationResult) = 0;
virtual void SelectWidget(const TSharedPtr<SWidget>& Widget) = 0;
virtual int32 PaintSimuationResult(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId) = 0;
};