Files
UnrealEngineUWP/Engine/Source/Developer/FileUtilities/Private/ZipArchivePrivate.h
Matt Peters c9055a1b25 ZipArchiveReader: Add class to read zip archives (including the archives written by ZipArchiveWriter), using libzip.
#rn Minor, Core
#rb Brandon.Schaefer
#preflight 63853f86766a2aeed2bd362e

[CL 23299497 by Matt Peters in ue5-main branch]
2022-11-28 18:24:58 -05:00

11 lines
184 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_ENGINE
#include "Logging/LogMacros.h"
DECLARE_LOG_CATEGORY_EXTERN(LogZipArchive, Display, Display);
#endif