Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/DriverSequence.h
Jerome Delattre 17bd93a393 AutomationDriver - use share pointer to store FAutomatedApplication
Fix crash related to GC
+ harden reset with some Latent commands after they timed out

#preflight 6422f54b803cb466e851e734
#jira UE-181463
#rb Chris.Constantinescu

[CL 24870636 by Jerome Delattre in ue5-main branch]
2023-03-31 09:54:54 -04:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FAutomatedApplication;
class FAsyncActionSequence;
class IAsyncDriverSequence;
class FAsyncAutomationDriver;
class FAsyncActionSequence;
class FAsyncActionSequenceFactory
{
public:
static TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
const TSharedRef<FAutomatedApplication, ESPMode::ThreadSafe>& Application);
};
class FAsyncDriverSequenceFactory
{
public:
static TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};
class IDriverSequence;
class FAutomationDriver;
class FAsyncAutomationDriver;
class FActionSequence;
class FActionSequenceFactory
{
public:
static TSharedRef<FActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
const TSharedRef<FAutomatedApplication, ESPMode::ThreadSafe>& Application);
};
class FDriverSequenceFactory
{
public:
static TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};