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UnrealEngineUWP
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP
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Engine
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Plugins
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Runtime
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XRBase
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christopher fiala
1d9e742aa8
Add a CVar (xr.OpenXRLateUpdateDeviceLocationsAfterReflections) to control whether or not we snapshot late update poses before or after planar reflection rendering. On most platforms, we want to update the poses beforehand, so that we can render planar reflections accurately. On VisionOS (and possibly PS5), this isn't possible because the poses aren't available on the runtime side yet. Since we'd rather break planar reflections than break late update, we need to snapshot poses afterwards for those platforms.
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#jira UE-181262 #rb Jeff.Fisher [CL 36753848 by christopher fiala in 5.5 branch]
2024-10-01 18:54:17 -04:00
..
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Add a CVar (xr.OpenXRLateUpdateDeviceLocationsAfterReflections) to control whether or not we snapshot late update poses before or after planar reflection rendering. On most platforms, we want to update the poses beforehand, so that we can render planar reflections accurately. On VisionOS (and possibly PS5), this isn't possible because the poses aren't available on the runtime side yet. Since we'd rather break planar reflections than break late update, we need to snapshot poses afterwards for those platforms.
2024-10-01 18:54:17 -04:00
XRBase.uplugin
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