Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationSystemTestPlugin/Source/Private/Tests/DataStream
ryan gerleve e5fc7229a0 Add a new gracefully-closing state to NetConnection that waits for reliable data to be acknowledged before actually closing communication, and support this in Iris.
This helps make sure reliable client RPCs sent right before the server gracefully disconnects a client by destroying their PlayerController are received, especially under packet loss.
Can be disabled by setting the cvar net.GracefulCloseEnabled.

#rb LouisPhilippe.Seguin, Peter.Engstrom

[CL 34379986 by ryan gerleve in ue5-main branch]
2024-06-14 14:58:36 -04:00
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