Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Plugins/Runtime/OpenXR
History
christopher fiala 1d9e742aa8 Add a CVar (xr.OpenXRLateUpdateDeviceLocationsAfterReflections) to control whether or not we snapshot late update poses before or after planar reflection rendering. On most platforms, we want to update the poses beforehand, so that we can render planar reflections accurately. On VisionOS (and possibly PS5), this isn't possible because the poses aren't available on the runtime side yet. Since we'd rather break planar reflections than break late update, we need to snapshot poses afterwards for those platforms.
#jira UE-181262
#rb Jeff.Fisher

[CL 36753848 by christopher fiala in 5.5 branch]
2024-10-01 18:54:17 -04:00
..
Config
…
Source
Add a CVar (xr.OpenXRLateUpdateDeviceLocationsAfterReflections) to control whether or not we snapshot late update poses before or after planar reflection rendering. On most platforms, we want to update the poses beforehand, so that we can render planar reflections accurately. On VisionOS (and possibly PS5), this isn't possible because the poses aren't available on the runtime side yet. Since we'd rather break planar reflections than break late update, we need to snapshot poses afterwards for those platforms.
2024-10-01 18:54:17 -04:00
OpenXR.uplugin
…
Powered by Gitea Page: 1103ms Template: 26ms
English
English
Licenses API