Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/NodeTemplates/MetasoundFrontendNodeTemplateReroute.h
rob gay 90a387e395 Checkpoint on Resolve Page logic rework to support input default literals
#jira UE-219821
#rb phil.popp
#rnx
[FYI] sondra.moyls

[CL 35503142 by rob gay in ue5-main branch]
2024-08-13 14:58:36 -04:00

56 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendDocumentBuilder.h"
#include "MetasoundFrontendNodeTemplateRegistry.h"
#include "MetasoundFrontendTransform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NoExportTypes.h"
namespace Metasound::Frontend
{
class METASOUNDFRONTEND_API FRerouteNodeTemplate : public FNodeTemplateBase
{
public:
static const FMetasoundFrontendClassName ClassName;
static const FMetasoundFrontendVersionNumber VersionNumber;
static const FNodeRegistryKey& GetRegistryKey();
UE_DEPRECATED(5.5, "Look-up template via registry and use non-static GenerateNodeInterface instead with provided params")
static FMetasoundFrontendNodeInterface CreateNodeInterfaceFromDataType(FName InDataType) { return { }; }
virtual ~FRerouteNodeTemplate() = default;
virtual const FMetasoundFrontendClassName& GetClassName() const override;
#if WITH_EDITOR
virtual FText GetNodeDisplayName(const IMetaSoundDocumentInterface& DocumentInterface, const FGuid& InPageID, const FGuid& InNodeID) const override;
#endif // WITH_EDITOR
UE_DEPRECATED(5.4, "Use version that does not require mutating a provided PreprocessedDocument")
virtual TUniquePtr<INodeTransform> GenerateNodeTransform(FMetasoundFrontendDocument& InPreprocessedDocument) const override { return { }; }
virtual FMetasoundFrontendNodeInterface GenerateNodeInterface(FNodeTemplateGenerateInterfaceParams InParams) const override;
virtual TUniquePtr<INodeTemplateTransform> GenerateNodeTransform() const override;
virtual const FMetasoundFrontendClass& GetFrontendClass() const override;
virtual const TArray<FMetasoundFrontendClassInputDefault>* FindNodeClassInputDefaults(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, FName VertexName) const override;
virtual EMetasoundFrontendVertexAccessType GetNodeInputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
virtual EMetasoundFrontendVertexAccessType GetNodeOutputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
virtual const FMetasoundFrontendVersionNumber& GetVersionNumber() const override;
virtual bool IsInputAccessTypeDynamic() const override;
virtual bool IsInputConnectionUserModifiable() const override;
virtual bool IsOutputConnectionUserModifiable() const override;
virtual bool IsOutputAccessTypeDynamic() const override;
virtual bool IsValidNodeInterface(const FMetasoundFrontendNodeInterface& InNodeInterface) const override;
#if WITH_EDITOR
virtual bool HasRequiredConnections(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, FString* OutMessage = nullptr) const override;
#endif // WITH_EDITOR
};
} // namespace Metasound::Frontend