Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/NodeTemplates/MetasoundFrontendNodeTemplateAudioAnalyzer.h
rob gay 984e2e7b7d MetaSound Template API fix-ups to support pages
#rb helen.yang
#rnx
#jira UE-194160

[CL 34726390 by rob gay in ue5-main branch]
2024-06-27 18:32:11 -04:00

28 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundFrontendNodeTemplateRegistry.h"
namespace Metasound::Frontend
{
class METASOUNDFRONTEND_API FAudioAnalyzerNodeTemplate : public FNodeTemplateBase
{
public:
static const FMetasoundFrontendClassName ClassName;
static const FMetasoundFrontendVersionNumber VersionNumber;
virtual FMetasoundFrontendNodeInterface GenerateNodeInterface(FNodeTemplateGenerateInterfaceParams InParams) const override;
virtual const FMetasoundFrontendClassName& GetClassName() const override;
virtual TUniquePtr<INodeTemplateTransform> GenerateNodeTransform() const override;
virtual const FMetasoundFrontendClass& GetFrontendClass() const override;
virtual EMetasoundFrontendVertexAccessType GetNodeInputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
virtual EMetasoundFrontendVertexAccessType GetNodeOutputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
virtual const FMetasoundFrontendVersionNumber& GetVersionNumber() const override;
virtual bool IsInputAccessTypeDynamic() const override;
virtual bool IsInputConnectionUserModifiable() const override;
virtual bool IsOutputAccessTypeDynamic() const override;
virtual bool IsOutputConnectionUserModifiable() const override;
virtual bool IsValidNodeInterface(const FMetasoundFrontendNodeInterface& InNodeInterface) const override;
};
} // namespace Metasound::Frontend