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28 lines
1.6 KiB
C++
28 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundFrontendNodeTemplateRegistry.h"
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namespace Metasound::Frontend
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{
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class METASOUNDFRONTEND_API FAudioAnalyzerNodeTemplate : public FNodeTemplateBase
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{
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public:
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static const FMetasoundFrontendClassName ClassName;
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static const FMetasoundFrontendVersionNumber VersionNumber;
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virtual FMetasoundFrontendNodeInterface GenerateNodeInterface(FNodeTemplateGenerateInterfaceParams InParams) const override;
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virtual const FMetasoundFrontendClassName& GetClassName() const override;
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virtual TUniquePtr<INodeTemplateTransform> GenerateNodeTransform() const override;
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virtual const FMetasoundFrontendClass& GetFrontendClass() const override;
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virtual EMetasoundFrontendVertexAccessType GetNodeInputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
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virtual EMetasoundFrontendVertexAccessType GetNodeOutputAccessType(const FMetaSoundFrontendDocumentBuilder& InBuilder, const FGuid& InPageID, const FGuid& InNodeID, const FGuid& InVertexID) const override;
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virtual const FMetasoundFrontendVersionNumber& GetVersionNumber() const override;
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virtual bool IsInputAccessTypeDynamic() const override;
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virtual bool IsInputConnectionUserModifiable() const override;
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virtual bool IsOutputAccessTypeDynamic() const override;
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virtual bool IsOutputConnectionUserModifiable() const override;
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virtual bool IsValidNodeInterface(const FMetasoundFrontendNodeInterface& InNodeInterface) const override;
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};
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} // namespace Metasound::Frontend
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