Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/SMetasoundPalette.h
Rob Gay ca46591eff Boilerplate for empty Metasound Graph Implementation & editor module support
#rb phil.popp
#jira UEAU-476

[CL 13864364 by Rob Gay in ue5-main branch]
2020-07-15 12:59:38 -04:00

24 lines
576 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphPalette.h"
//////////////////////////////////////////////////////////////////////////
class SMetasoundPalette : public SGraphPalette
{
public:
SLATE_BEGIN_ARGS( SMetasoundPalette ) {};
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
protected:
/** Callback used to populate all actions list in SGraphActionMenu */
virtual void CollectAllActions(FGraphActionListBuilderBase& OutAllActions) override;
};