Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/AssetDefinition_GeometryCache.h
vedang javdekar 25feae5608 MLD - Preview for .abc files
- Custom Preview for .abc files.
- Ability to inspect animation with a timeline control
- Editor Viewport for Geometry Cache assets

#jira UE-177999
#rb Anousack.Kitisa

[CL 35090565 by vedang javdekar in ue5-main branch]
2024-07-25 14:36:40 -04:00

25 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetDefinitionDefault.h"
#include "CoreMinimal.h"
#include "AssetDefinition_GeometryCache.generated.h"
UCLASS()
class UAssetDefinition_GeometryCache : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override;
virtual FLinearColor GetAssetColor() const override;
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
virtual bool CanImport() const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
// UAssetDefinition End
};