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- Custom Preview for .abc files. - Ability to inspect animation with a timeline control - Editor Viewport for Geometry Cache assets #jira UE-177999 #rb Anousack.Kitisa [CL 35090565 by vedang javdekar in ue5-main branch]
25 lines
728 B
C++
25 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetDefinitionDefault.h"
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#include "CoreMinimal.h"
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#include "AssetDefinition_GeometryCache.generated.h"
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UCLASS()
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class UAssetDefinition_GeometryCache : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override;
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virtual FLinearColor GetAssetColor() const override;
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virtual TSoftClassPtr<UObject> GetAssetClass() const override;
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virtual bool CanImport() const override;
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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// UAssetDefinition End
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};
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