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#jira UE-143690 #ue5 #android [REVIEW] [at]Jack.Porter #rb Jack.Porter #preflight https://horde.devtools.epicgames.com/job/621850651d1c50179932ca21 #ROBOMERGE-AUTHOR: chris.babcock #ROBOMERGE-SOURCE: CL 19140974 in //UE5/Release-5.0/... via CL 19141099 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19156092 by chris babcock in ue5-main branch]
40 lines
853 B
C#
40 lines
853 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class AndroidFileServer : ModuleRules
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{
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public AndroidFileServer(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AndroidFileServer_UPL.xml"));
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PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
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}
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}
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}
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