Files
UnrealEngineUWP/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/AndroidFileServer.Build.cs
chris babcock a33308a5c5 Fix copyright headers
#jira UE-143690
#ue5
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter

#preflight https://horde.devtools.epicgames.com/job/621850651d1c50179932ca21

#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19140974 in //UE5/Release-5.0/... via CL 19141099
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19156092 by chris babcock in ue5-main branch]
2022-02-25 15:59:42 -05:00

40 lines
853 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AndroidFileServer : ModuleRules
{
public AndroidFileServer(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);
if (Target.Platform == UnrealTargetPlatform.Android)
{
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AndroidFileServer_UPL.xml"));
PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
}
}
}