You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Ran IWYU on all private code in the plugins under this folder. #preflight 63bbb322c45a2c81e0673a9c #rb chris.waters [CL 23631839 by henrik karlsson in ue5-main branch]
21 lines
731 B
C++
21 lines
731 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/TextureRenderTarget2DArray.h"
|
|
#include "AssetDefinition_TextureRenderTarget.h"
|
|
|
|
#include "AssetDefinition_TextureRenderTarget2DArray.generated.h"
|
|
|
|
UCLASS()
|
|
class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTarget2DArray : public UAssetDefinition_TextureRenderTarget
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTarget2DArray", "2D Array Render Target"); }
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureRenderTarget2DArray::StaticClass(); }
|
|
// UAssetDefinition End
|
|
};
|