Files
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_TextureRenderTarget2DArray.h
henrik karlsson 6c0988b13c [Engine/Plugins/Editor]
* Ran IWYU on all private code in the plugins under this folder.

#preflight 63bbb322c45a2c81e0673a9c
#rb chris.waters

[CL 23631839 by henrik karlsson in ue5-main branch]
2023-01-10 15:24:20 -05:00

21 lines
731 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/TextureRenderTarget2DArray.h"
#include "AssetDefinition_TextureRenderTarget.h"
#include "AssetDefinition_TextureRenderTarget2DArray.generated.h"
UCLASS()
class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTarget2DArray : public UAssetDefinition_TextureRenderTarget
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTarget2DArray", "2D Array Render Target"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureRenderTarget2DArray::StaticClass(); }
// UAssetDefinition End
};