Files
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_NodeMappingContainer.h
henrik karlsson 6c0988b13c [Engine/Plugins/Editor]
* Ran IWYU on all private code in the plugins under this folder.

#preflight 63bbb322c45a2c81e0673a9c
#rb chris.waters

[CL 23631839 by henrik karlsson in ue5-main branch]
2023-01-10 15:24:20 -05:00

27 lines
927 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Animation/NodeMappingContainer.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_NodeMappingContainer.generated.h"
UCLASS()
class UAssetDefinition_NodeMappingContainer : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_NodeMappingContainer", "Node Mapping Container"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(112,146,190)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UNodeMappingContainer::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Animation };
return Categories;
}
// UAssetDefinition End
};