Files
UnrealEngineUWP/Engine/Platforms/VisionOS/Config/DataDrivenPlatformInfo.ini
josh adams 878b6482da - Redid how some of the "non-supported platform SDKs" are managed to avoid edge cases.
- Disabled VisionOS on Windows to reduce confusion that it might work for launch on
#jira UE-206988
#rb josh.adams

[CL 31525680 by josh adams in ue5-main branch]
2024-02-15 13:11:06 -05:00

19 lines
579 B
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=IOS
TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
GlobalIdentifier=9981B55362F64CF9957058C72123A102
NormalIconPath=/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x
LargeIconPath=/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=SharingAndReleasing/Mobile/iOS
Windows:bIsEnabled=false
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
PlatformGroupName=Mobile