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UnrealEngineUWP
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UnrealEngineUWP
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StandaloneRenderer
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Nick Darnell
6688b23a22
Slate - Updating the standalone D3D and OpenGL Slate renderers to do a similar sRGB packing in the vertex buffer color, as well as a sRGB standards compliant transform in the pixel shader instead of the pow(color, 2.2) gamma conversion it was previously performing. Since Photoshop does not display in the Mac's native gamma space of 2.2, and instead sticks to the sRGB standard, I've made it so the standalone OpenGL renderer also uses the sRGB standard. Probably going to do the same in the RHI version as it doesn't make a ton of sense to vary it across platforms for Mac when Photoshop doesn't vary.
...
#codereview justin.sargent #pandacake [CL 2657733 by Nick Darnell in Main branch]
2015-08-17 09:40:01 -04:00
..
Private
Slate - Updating the standalone D3D and OpenGL Slate renderers to do a similar sRGB packing in the vertex buffer color, as well as a sRGB standards compliant transform in the pixel shader instead of the pow(color, 2.2) gamma conversion it was previously performing. Since Photoshop does not display in the Mac's native gamma space of 2.2, and instead sticks to the sRGB standard, I've made it so the standalone OpenGL renderer also uses the sRGB standard. Probably going to do the same in the RHI version as it doesn't make a ton of sense to vary it across platforms for Mac when Photoshop doesn't vary.
2015-08-17 09:40:01 -04:00
Public
…
StandaloneRenderer.Build.cs
Changed Mac windows to use CoreAnimation-layered views
2015-02-11 09:55:32 -05:00