Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/Analysis/MetasoundFrontendAnalyzerView.cpp
Rob Gay f2f944d64f MetaSound Analyzer Frontend/Graph Core Checkpoint
- Add ability to track all internal data references to a core graph
- Add AnalyzerRegistry & first pass at value/envelope analyzers
- Add support for enabling analyzing from MetaSound Generator
- Add ability for tracking colorized bounds for edges as literal-color array
#rb phil.popp
#jira UE-147027
#jira UE-147028
#jira UE-147026
#preflight 627acbae10766ef8c112264c

[CL 20129340 by Rob Gay in ue5-main branch]
2022-05-10 16:51:39 -04:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Analysis/MetasoundFrontendAnalyzerView.h"
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Analysis/MetasoundFrontendVertexAnalyzerEnvelopeFollower.h"
#include "Analysis/MetasoundFrontendGraphAnalyzer.h"
#include "Math/UnrealMathUtility.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontendController.h"
#include "MetasoundOperatorSettings.h"
#include "Templates/Function.h"
namespace Metasound
{
namespace Frontend
{
FMetasoundAnalyzerView::FMetasoundAnalyzerView(const FOperatorSettings& InOperatorSettings, FAnalyzerAddress&& InAnalyzerAddress)
: AnalyzerAddress(MoveTemp(InAnalyzerAddress))
{
const FSendAddress SendAddress = AnalyzerAddress.ToSendAddress();
const FReceiverInitParams ReceiverParams { InOperatorSettings };
Receiver = FDataTransmissionCenter::Get().RegisterNewReceiver(SendAddress, ReceiverParams);
}
IReceiver& FMetasoundAnalyzerView::GetReceiverChecked()
{
check(Receiver.IsValid());
return *Receiver;
}
const IReceiver& FMetasoundAnalyzerView::GetReceiverChecked() const
{
check(Receiver.IsValid());
return *Receiver;
}
} // namespace Frontend
} // namespace Metasound