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f2cdcccfee335d5fecce4942e823132252626d17
UnrealEngineUWP/Engine/Source/Developer/Lumin
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Josh Adams f811f3ef26 - Fixing up ALL platform header files to match new required naming conventions for HAL files (XXXPlatformFile.h, not XXXFile.h, and all platforms must have a header file, even if it just #includes another one, like IOSPlatformTime.h just #includes ApplePlatformTime.h)
#rb none (too mind numbing)

[CL 6276051 by Josh Adams in Dev-Build branch]
2019-05-03 11:49:42 -04:00
..
LuminPlatformEditor
UE4.22 - Fix Lumin shaders format
2019-02-22 00:59:10 -05:00
LuminTargetPlatform
- Fixing up ALL platform header files to match new required naming conventions for HAL files (XXXPlatformFile.h, not XXXFile.h, and all platforms must have a header file, even if it just #includes another one, like IOSPlatformTime.h just #includes ApplePlatformTime.h)
2019-05-03 11:49:42 -04:00
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