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Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4398121 by jason bestimt in Dev-VR branch]
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_ResetRoot.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Materials/MaterialInstanceDynamic.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_ResetRoot
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_ResetRoot::UAnimGraphNode_ResetRoot(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_ResetRoot::GetControllerDescription() const
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{
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return LOCTEXT("ResetRoot", "Reset Root Transform");
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}
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FText UAnimGraphNode_ResetRoot::GetTooltipText() const
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{
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return LOCTEXT("UAnimGraphNode_ResetRoot_Tooltip", "Reset Root Transform, but maintain Children Transforms in Component Space.");
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}
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FText UAnimGraphNode_ResetRoot::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return GetControllerDescription();
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}
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void UAnimGraphNode_ResetRoot::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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}
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#undef LOCTEXT_NAMESPACE
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