Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ResetRoot.cpp
jason bestimt f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00

39 lines
1.0 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ResetRoot.h"
#include "Components/SkeletalMeshComponent.h"
#include "Materials/MaterialInstanceDynamic.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ResetRoot
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ResetRoot::UAnimGraphNode_ResetRoot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_ResetRoot::GetControllerDescription() const
{
return LOCTEXT("ResetRoot", "Reset Root Transform");
}
FText UAnimGraphNode_ResetRoot::GetTooltipText() const
{
return LOCTEXT("UAnimGraphNode_ResetRoot_Tooltip", "Reset Root Transform, but maintain Children Transforms in Component Space.");
}
FText UAnimGraphNode_ResetRoot::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return GetControllerDescription();
}
void UAnimGraphNode_ResetRoot::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
}
#undef LOCTEXT_NAMESPACE